The sessions.
Devlogs written from the commit logs on my machine — real dates, real decisions, the dead ends left in. Every session has a Turkish edition.
- Session#10· 1 min
This site, in the key of Bebop
Rebuilding the portfolio around an opening-titles sequence, bounty posters for projects, and devlogs written from the commit logs.
- Session#09Blood Moon· 2 min
Six days to a four-player night
Blood Moon: a co-op survivors game whose simulation never touches Unity, a binary snapshot protocol, split screen that merges, and a PixelLab art pipeline.
- Session#08Idle Pixel Hero· 1 min
To phones, then to Steam
Idle Pixel Hero gets a mobile build, store purchases and cloud saves — then a trailer recorder inside the game and a Steam page cut from its own clips.
- Session#07BlockSlide· 2 min
A hundred levels nobody had to design
BlockSlide's level remix generator: why mirroring and colour permutation keep a puzzle exactly as solvable — plus the store fixes around it.
- Session#06Idle Pixel Hero· 2 min
Chests, cubes and the deep game
150 named items, a cube that turns nine into one, skill trees from level 35, and making zone 100 and beyond climb instead of crawl.
- Session#05Idle Pixel Hero· 2 min
Teaching a Mac to keep a widget
Five rounds of feedback from a Mac tester, a strip that settles among desktop widgets, and content packs read from Steam.
- Session#04Idle Pixel Hero· 2 min
One strip of screen
Idle Pixel Hero's first three days: a widget that lets clicks through, a simulation with its own balance tools, and 42,327 repaired outlines.
- Session#03Mythkeep· 2 min
A focus app that keeps a record, not a score
Eight days of Mythkeep: a domain layer with 610 tests, a pivot to 8-bit, and 48 species whose sprites are mostly derived, not drawn.
- Session#02GMRLOG· 2 min
Release candidate, and what a security pass finds
GMRLOG v1.0.0-rc1: server-derived numbers, atomic refresh tokens, profile visibility on every surface, and a legal-consent gate.
- Session#01GMRLOG· 2 min
A profile that answers one question
Two weeks on GMRLOG's design system, a taste-match engine that shows its work, and sign-in with Google, Discord and Steam.



