Devlog — 04 Oct 2026 — 1 min read

Session #10

This site, in the key of Bebop

Rebuilding the portfolio around an opening-titles sequence, bounty posters for projects, and devlogs written from the commit logs.

The first version of this site was a quiet noir room: deep blacks, amber, film grain, slow fades. It was tasteful and it was asleep. The work it was meant to show had moved on — three games, a social platform and a focus app in two months — and the site still opened on a sentence about game theory.

So this session rebuilt it around one reference: the opening titles of Cowboy Bebop.

Flat colour, hard cuts

The Bebop opening is flat panels of mustard, rust, teal and cream, cut hard to a big band, with type slammed onto the screen in time. The site now opens the same way — a count-in, 3, 2, 1, let's jam, and the panels tear away. It plays once per visit, any key skips it, and it never plays for anyone who has asked their system for reduced motion.

The rest of the motion follows the same grammar. Section titles are set in condensed caps and wipe in behind three colour bars. Panels on the home page drift with the pointer at different depths. Page changes are a colour wipe instead of a fade.

Projects as bounties

Every project is a Big Shot bounty poster: a mugshot (the game's own key art), an alias, and a price in woolongs. The price is honest — it is the commit count times 250,000. Projects with a story get a case file: banner, numbers, the story in both languages, the game's own clips and screenshots.

Devlogs from the commit log

The devlogs are new, and they are written from the repositories on this machine. Commit messages here are written as sentences — take the roadside back out, a focus app was asking for the microphone — so the log already reads like a diary. Each session is a stretch of one project's history, with the dates and decisions as they happened. Every devlog has a Turkish edition.

See you, space cowboy.

See you, space cowboy…

this site · next.js · motion design · framer motion
This site, in the key of Bebop — Emir