Sec. 01 — Dossier

Engineer. Player. Night owl.

Innovative systems for interactive worlds — where game theory meets artificial intelligence.

I'm Emir Çelik — computer engineer, Unity game developer and mobile engineer with a bias for systems that feel alive. My work sits at the intersection of game theory, interactive design and artificial intelligence: inventing solutions for playable worlds, then teaching machines to inhabit them with taste.

On the bench you'll find BlockSlide, Kiel, jam prototypes and research notes. Off the bench: jazz, film (Letterboxd), late-night podcasts and the sketchbook. Same practice — pay attention, then make something with what you noticed.

This site is the hangar. Built by hand. Tuned like a record you leave on after midnight.

Capabilities
  • Computer Engineer
  • AI Engineer
  • Unity Game Developer
  • Mobile Developer
  • Problem Solver
Operating principles
01

Game theory as design language

Every interactive system is a game of incentives, information and timing. I use that lens to design mechanics — and to reason about AI agents that inhabit them.

02

Intelligence that serves play

AI should sharpen the loop, not steal the spotlight. I integrate models where they earn their keep: better opponents, smarter tools, clearer feedback.

03

Feel is engineering

The gap between 'works' and 'feels right' is measured in frames and easing curves. I treat that gap as a hard requirement.

04

Ship the innovative, keep the honest

Novelty without craft is noise. I chase new solutions — then cut until what remains is inevitable.

Trajectory
  • Now

    Shipping BlockSlide (Unity 6 / iOS), extending Kiel with AI, and studying how game-theoretic thinking lands in machine learning systems.

  • Recent years

    Built Kiel — a mobile care platform for autistic children and families. Shipped Lumenbra from a game jam. Graduated into CS with game + AI focus.

  • The beginning

    A gamer who opened the editor and never closed it. Still true.

About — Emir