Sec. 05 — Pocket software

Software for one hand.

The phone is the most intimate computer ever made — it's in the bed, on the street, at the funeral. Building for it well is a matter of manners as much as engineering.

01

The thumb is the user

Reachability, touch targets, forgiveness radius. I design for the commuter holding a coffee, not the mockup with a floating hand.

02

Battery is trust

An app that drains the battery is borrowing against the user's day. Efficiency isn't an optimization pass; it's the deal.

03

Offline is the baseline

Elevators exist. Tunnels exist. Software that panics without a signal was never finished.

Field work · live GitHubAll projects
  • 01

    Mythkeep

    A creature-raising game wearing a focus app's clothes — finish a session, feed a creature.

    Local-first React Native app: no account, no server, no analytics, one SQLite file. 48 species across eight elements and four life stages, all pixel art, with a domain layer covered by 610 tests at 98%.

    2026 · MobileIn progressReact Native / Expo / TypeScript / SQLite / Skia / Reanimated
  • 02
    Kiel

    A support system for autistic children and their families — routines, experts, progress.

    React Native client plus Node backend: daily activity tracking, educational games, expert appointments and development reports. Capstone-born, product-shaped.

    2025 · MobileShippedReact Native / TypeScript / Node.js / MongoDB / JWT