Feel is a feature.
I make games in Unity, and games made me a better engineer everywhere else. The player is the only benchmark: if it doesn't feel right in the hands, the math doesn't matter.
Tune by ear
Handling curves, camera lag, hit pause — the final values come from hundreds of playtests, not spreadsheets. Taste is a debugging tool.
Respect the session
No dark patterns, no artificial grind. A game should be generous with fun and stingy with friction. Eleven honest minutes beat two addicted hours.
Ship the trick
Players feel results, not techniques. The cheap shader nobody notices beats the expensive one nobody needed. Build for the screen, not the conference talk.
- 01
Blood Moon
A 1–4 player co-op survivors game — Steam lobbies, split screen, and a moon that turns the night against you.
Unity 6 bullet-heaven with online co-op over Steam and up to four players on one screen. The simulation is plain C#, tested outside Unity; the netcode is a binary snapshot protocol built for it.
2026 · Game DevelopmentIn progressUnity 6 / C# / URP 2D / Steamworks / PixelLab - 02
Idle Pixel Hero
An idle RPG that lives in a thin strip on your desktop — your party fights on while you work.
Unity 6 idle RPG with a click-through, always-on-top widget strip and a full Headquarters window for builds, loot and prestige. Windows, macOS, Android and iOS from one project, with a Steam page ready.
2026 · Game DevelopmentIn progressUnity 6 / C# / Steamworks / PixelLab / IAP - 03
BlockSlide
A Unity 6 mobile puzzle — sliding blocks, tight loops, iOS-first.
Inkframe's BlockSlide is a Unity 6 puzzle built for the App Store first. Monetization, IAP and privacy pipeline wired for shipping — and an editor tool that remixes existing levels into new ones that are exactly as solvable.
2026 · Game DevelopmentIn progressUnity 6 / C# / iOS / AdMob / Firebase - 04Lumenbra
Light and dark as mechanics — a 2D puzzle from a game jam sprint.
Unity C# puzzle built around illumination and shadow. Born in Lumenbra Game Jam: small scope, strong mechanic, player-first puzzle design.
2025 · Game DevelopmentShippedUnity / C# / 2D