Session #01 — Game Theory BluesIstanbul, Türkiye · live · no overdubs
EmirÇelik
Game developer & computer engineer. I build games that live in your desktop's margins, co-op nights under a red moon, and the systems underneath them.
>Computer Engineer
01 — The crew’s ledger
- Total bounty
- ₩0.0M
- Commits since August
- 0
- Projects on the board
- 0
- Sessions logged
- 0
02 — Wanted
Bounty board
All bounties03 — Session logs
Latest sessions
All sessions- Session#10· 1 min
This site, in the key of Bebop
Rebuilding the portfolio around an opening-titles sequence, bounty posters for projects, and devlogs written from the commit logs.
- Session#09Blood Moon· 2 min
Six days to a four-player night
Blood Moon: a co-op survivors game whose simulation never touches Unity, a binary snapshot protocol, split screen that merges, and a PixelLab art pipeline.
- Session#08Idle Pixel Hero· 1 min
To phones, then to Steam
Idle Pixel Hero gets a mobile build, store purchases and cloud saves — then a trailer recorder inside the game and a Steam page cut from its own clips.
- Session#07BlockSlide· 2 min
A hundred levels nobody had to design
BlockSlide's level remix generator: why mirroring and colour permutation keep a puzzle exactly as solvable — plus the store fixes around it.
Currently — updated 04 Oct 2026The now page →




